Tegnap este a Discovery új, számítógépes játékokról szóló dokufilmje (Rise of The Video Game, nagyon jó amúgy, [torrent] [slashdot kritika]) kapcsán találtam meg Henry Jenkins blogját (még ha a tizenpár oldalas bejegyzésekkel kicsit feszíti a blogmintműfaj kereteit), aki az MIT Comparative Media Studies programjában kutat számítógépes játékokat. Ajánlott szakállvakargatós olvasmány mindenkinek, én most csak egy bejegyzést emelnék ki.
Egy projektnek a Neverwinter Nights-hoz csináltak egy modot, melyben a pletyka forradalmi hírek terjedését lehet modellezni, átélni a Colonial Williamsburgben. Mindezt osztálytermi oktatóprogramnak szánva:
NWN’s conversation system was well equipped to produce this desired effect. We started by making computer-controlled characters remember what they were told. Then, when they were within a specific range of another character, they would go over to them and share the knowledge they had previously received. A player could pass one piece of information to a non-player character and then watch the news spread virally across town. Once we realized that we could make such a „gossip” system work, we saw all sorts of new pedagogical possibilities. While we originally envisioned a game focused around trades and jobs, much like a visit to Colonial Williamsburg, we began to re-center Revolution around the social and informational mechanisms of the era. In effect, we made Revolution a game about the oral culture of late 18th-century America. Students would need to understand how this oral culture was shaped by the social, political, racial, and gender strata of the time in order to play Revolution effectively.

Hozzáadott érték